Please use this identifier to cite or link to this item: http://212.1.86.13:8080/xmlui/handle/123456789/7067
Title: Role-playing games of artificial intelligence
Authors: Romanchu, Lyubov
Shchytov, Оlexandr
Mormul, Mykola
Shchytov, Dmytro
Issue Date: 11-Feb-2025
Publisher: ФОП Шпак В.Б.
Citation: Romanchuk L., Shchytov О., Mormul M., Shchytov D. Role-playing games of artificial intelligence. Світ наукових досліджень: матеріали Міжнародної мультидисциплінарної наукової інтернет-конференції (м. Тернопіль, Україна, м. Ополе, Польща, 20-21 червня 2024 р.). 2024. Вип. 31. C. 88-97.
Abstract: The very term “artificial intelligence” was introduced by J. McCarthy in 1956. The philosophical “acceptability” of the problem is due to the Spinozian statement, which lies in its foundation, that “the order and connection of ideas are the same as the order and connection of things”. Thus, creating a structure in a computer that reproduces the “world of ideas” meant creating a structure isomorphic to the structure of the material world, that is, building an “electronic” model of the world. This model was interpreted as a computer model of human knowledge about the world, and the process of human thinking – as a search for such transformations of the model that should bring the computer model to a certain final state.
URI: http://212.1.86.13:8080/xmlui/handle/123456789/7067
ISSN: 2786-6823
Appears in Collections:Кафедра комп`ютерних наук та інженерії програмного забезпечення

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