Please use this identifier to cite or link to this item: http://biblio.umsf.dp.ua/xmlui/handle/123456789/7067
Full metadata record
DC FieldValueLanguage
dc.contributor.authorRomanchu, Lyubov-
dc.contributor.authorShchytov, Оlexandr-
dc.contributor.authorMormul, Mykola-
dc.contributor.authorShchytov, Dmytro-
dc.date.accessioned2025-02-11T08:22:09Z-
dc.date.available2025-02-11T08:22:09Z-
dc.date.issued2025-02-11-
dc.identifier.citationRomanchuk L., Shchytov О., Mormul M., Shchytov D. Role-playing games of artificial intelligence. Світ наукових досліджень: матеріали Міжнародної мультидисциплінарної наукової інтернет-конференції (м. Тернопіль, Україна, м. Ополе, Польща, 20-21 червня 2024 р.). 2024. Вип. 31. C. 88-97.uk_UA
dc.identifier.issn2786-6823-
dc.identifier.urihttp://biblio.umsf.dp.ua/xmlui/handle/123456789/7067-
dc.description.abstractThe very term “artificial intelligence” was introduced by J. McCarthy in 1956. The philosophical “acceptability” of the problem is due to the Spinozian statement, which lies in its foundation, that “the order and connection of ideas are the same as the order and connection of things”. Thus, creating a structure in a computer that reproduces the “world of ideas” meant creating a structure isomorphic to the structure of the material world, that is, building an “electronic” model of the world. This model was interpreted as a computer model of human knowledge about the world, and the process of human thinking – as a search for such transformations of the model that should bring the computer model to a certain final state.uk_UA
dc.language.isoenuk_UA
dc.publisherФОП Шпак В.Б.uk_UA
dc.titleRole-playing games of artificial intelligenceuk_UA
dc.typeThesisuk_UA
Appears in Collections:Кафедра комп`ютерних наук та інженерії програмного забезпечення

Files in This Item:
File Description SizeFormat 
ROLE-PLAYING GAMES OF ARTIFICIAL INTELLIGENCE.docx43,12 kBMicrosoft Word XMLView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.