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dc.contributor.author Romanchu, Lyubov
dc.contributor.author Shchytov, Оlexandr
dc.contributor.author Mormul, Mykola
dc.contributor.author Shchytov, Dmytro
dc.date.accessioned 2025-02-11T08:22:09Z
dc.date.available 2025-02-11T08:22:09Z
dc.date.issued 2025-02-11
dc.identifier.citation Romanchuk L., Shchytov О., Mormul M., Shchytov D. Role-playing games of artificial intelligence. Світ наукових досліджень: матеріали Міжнародної мультидисциплінарної наукової інтернет-конференції (м. Тернопіль, Україна, м. Ополе, Польща, 20-21 червня 2024 р.). 2024. Вип. 31. C. 88-97. uk_UA
dc.identifier.issn 2786-6823
dc.identifier.uri http://212.1.86.13:8080/xmlui/handle/123456789/7067
dc.description.abstract The very term “artificial intelligence” was introduced by J. McCarthy in 1956. The philosophical “acceptability” of the problem is due to the Spinozian statement, which lies in its foundation, that “the order and connection of ideas are the same as the order and connection of things”. Thus, creating a structure in a computer that reproduces the “world of ideas” meant creating a structure isomorphic to the structure of the material world, that is, building an “electronic” model of the world. This model was interpreted as a computer model of human knowledge about the world, and the process of human thinking – as a search for such transformations of the model that should bring the computer model to a certain final state. uk_UA
dc.language.iso en uk_UA
dc.publisher ФОП Шпак В.Б. uk_UA
dc.title Role-playing games of artificial intelligence uk_UA
dc.type Thesis uk_UA


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